Client

GetMega

Role

UX Researcher, Brand Designer

The intro

<!-- Role -->

UX Research & Experience Strategy Lead

Led competitive research, behavioural analysis, and retention framework definition for a new skill-based gaming platform. Delivered foundational UX and engagement strategy to guide product direction prior to execution.

<!-- Objective -->

Define a differentiated experience and engagement strategy for a new skill-based gaming platform entering a saturated market dominated by reward-heavy competitors.

The goal was to establish a clear identity centered around skill, competition, and long-term engagement from day one.

Built the foundational retention and positioning strategy for a competitive skill-based gaming platform.

<!-- Key outcomes -->

  • Identified clear competitive differentiation opportunity

  • Defined skill-centric engagement hypothesis

  • Structured Hook Model-based retention framework

  • Delivered experience and positioning blueprint for product execution

<!-- Challenge -->

Entering a market dominated by established players with strong brand recall and aggressive reward messaging posed a differentiation challenge. The key risk was launching another visually similar, reward-driven platform that would struggle to stand out.

The challenge was to define a distinct positioning strategy that emphasized skill identity and sustainable engagement before product execution began.

The process

<!-- Analysing the competitive landscape -->

Analyzed publicly available gaming platforms such as MPL and WinZO to understand prevailing engagement patterns, onboarding flows, and messaging strategies.

Observed consistent patterns:

  • Heavy emphasis on monetary rewards

  • Visually dense, promotion-heavy interfaces

  • Short-term engagement triggers

This revealed a market opportunity to build a skill-centric platform rather than another transaction-focused gaming app.

<!-- Understanding the hyper-casual gamers in India -->

User research revealed:

  • Players sought validation of skill

  • Monetary reward was a motivator but not the sole driver

  • Long-term engagement required identity reinforcement

  • Repetitive reward loops led to fatigue

This reframed the product from a transactional app to a competitive platform.

<!-- Designing habit-forming experiences - framework-->

Since this was a new product, the Hook Model (Trigger → Action → Reward → Investment) was used to design engagement loops intentionally from the start.

Instead of relying solely on external triggers like monetary incentives, the framework helped structure:

  • Internal triggers (competition, pride, mastery)

  • Meaningful rewards (achievement, recognition)

  • Investment mechanisms (progression, ranking systems)

This ensured retention strategy was built into the foundation of the experience.

<!-- Customer journey-->

<!-- Solution -->

Defined a foundational UX and brand strategy centered around:

  • Skill-first positioning

  • Cleaner visual hierarchy for differentiation

  • Competitive identity reinforcement

  • Structured progression visibility

  • Balanced reward messaging

The deliverable was a strategic experience blueprint guiding future product design and development.

THOUGHTS

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THOUGHTS

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THOUGHTS

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